
Though it's on your way back and forth to the tram so you might want to charge on the run. This isn't the best Recharger to use because it's a very active respawn point, usually for poisonous Annelid spiders but other times explosive Protocol Droids (nothing fun to take out).
In the hallway between the Elevator and the tram car, you can't miss it. This is a good Surgical Bed to use an Activation Key on, as a result. Mall: in the security office near a Turret and a Surgical Bed. Athletics: located behind the pools, which you can only access by crawling through a maintenance shaft from the left basketball court. Also use an Surgical Bed Activation Key on the Surgical Bed between the Elevator and this Charger, and you're good to go. If you're working out of the Elevator shaft as your main base, simply take a left and go down the long hallway to this bulkhead, then pop into the security-locked room (you will need to hack it if you have an ICE Pick device you can save it for this room - also accessible by using the maintenance tunnel underneath the observatory). Garden: in the security-encrypted room in the southwest corner of the map, located right near a bulkhead that leads back to the main Recreation area and specifically the Elevator shaft. The drawback is that there is an enemy respawn point immediately outside the doors in front of this Gravity Lift, so you'll hear them down below you. This room is only accessible via a Grav Shaft, so it will always be safe and enemies can't attack you while you're recharging. There is a Recharger in a very good location, in theĪ Power Cell slotcentral crew lounge with the Cybernetic Upgrade Units. Later in the game it's a good idea to remember this one because you can easily get to it from the main Elevator shaft, arguably more than the one on Medical part of Med/Sci. Readily accessible in the security office immediately outside the Elevator, along with Cybernetic Upgrade Units.
It is defended by Turrets in a large room filled with explosive barrels. R&D: in the large central room on your way to Watts' office.You can't miss it because you need to charge a battery here to advance to the next area. Medical: The Pump Station, down the hall from the Elevator and down a ladder.It is needed to progress through the game, but is no longer accessible after that section of the ship depressurizes (unless you block the connecting door).
In the Airlock room after you've fallen through the shaft.